인프런 커뮤니티 질문&답변

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y2gcoder

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배달앱 클론코딩 [with React Native]

안드로이드 앱 배포과정

apk, aab 부분 관련 오류입니다.

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안녕하십니까 제로초님. 

항상 강의 잘 듣고 있습니다. 
우여곡절 끝에 여기까지 왔는데 apk, aab 추출하는 부분에서는 도저히 해결책을 못찾을 거 같아서 질문드립니다. 

우선 에러는 

 

 

 

위와 같고

제 build.gradle은 다음과 같습니다. 

apply plugin: "com.android.application"
apply plugin: 'com.google.gms.google-services'
apply from: project(':react-native-config').projectDir.getPath() + "/dotenv.gradle"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation. If none specified and
 *   // "index.android.js" exists, it will be used. Otherwise "index.js" is
 *   // default. Can be overridden with ENTRY_FILE environment variable.
 *   entryFile: "index.android.js",
 *
 *   // https://reactnative.dev/docs/performance#enable-the-ram-format
 *   bundleCommand: "ram-bundle",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

project.ext.react = [
    enableHermes: true,  // clean and rebuild if changing
]

apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-code-push/android/codepush.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = true

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = true

/**
 * The preferred build flavor of JavaScriptCore.
 *
 * For example, to use the international variant, you can use:
 * `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
 *
 * The international variant includes ICU i18n library and necessary data
 * allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
 * give correct results when using with locales other than en-US.  Note that
 * this variant is about 6MiB larger per architecture than default.
 */
def jscFlavor = 'org.webkit:android-jsc:+'

/**
 * Whether to enable the Hermes VM.
 *
 * This should be set on project.ext.react and that value will be read here. If it is not set
 * on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
 * and the benefits of using Hermes will therefore be sharply reduced.
 */
def enableHermes = project.ext.react.get("enableHermes", false);

/**
 * Architectures to build native code for in debug.
 */
def nativeArchitectures = project.getProperties().get("reactNativeDebugArchitectures")

android {
    ndkVersion rootProject.ext.ndkVersion

    compileSdkVersion rootProject.ext.compileSdkVersion

    lintOptions {
        checkReleaseBuilds false
        // Or, if you prefer, you can continue to check for errors in release builds,
        // but continue the build even when errors are found:
        abortError false
    }

    defaultConfig {
        applicationId "com.y2gcoder.fooddeliveryapp"
        minSdkVersion rootProject.ext.minSdkVersion
        targetSdkVersion rootProject.ext.targetSdkVersion
        versionCode 2
        versionName "0.0.5"
        resValue "string", "build_config_package", "com.y2gcoder.fooddeliveryapp"
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
        }
    }
    signingConfigs {
        debug {
            storeFile file('debug.keystore')
            storePassword 'android'
            keyAlias 'androiddebugkey'
            keyPassword 'android'
        }
        release {
            if (project.hasProperty('RELEASE_STORE_FILE')) {
                storeFile file(RELEASE_STORE_FILE)
                storePassword RELEASE_STORE_PASSWORD
                keyAlias RELEASE_KEY_ALIAS
                keyPassword RELEASE_KEY_PASSWORD
            }
        }
    }
    buildTypes {
        debug {
            signingConfig signingConfigs.debug
            if (nativeArchitectures) {
                ndk {
                    abiFilters nativeArchitectures.split(',')
                }
            }
        }
        release {
            // Caution! In production, you need to generate your own keystore file.
            // see https://reactnative.dev/docs/signed-apk-android.
            signingConfig signingConfigs.release
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
    }

    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // https://developer.android.com/studio/build/configure-apk-splits.html
            // Example: versionCode 1 will generate 1001 for armeabi-v7a, 1002 for x86, etc.
            def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        defaultConfig.versionCode * 1000 + versionCodes.get(abi)
            }

        }
    }
}

dependencies {
    implementation fileTree(dir: "libs", include: ["*.jar"])
    //noinspection GradleDynamicVersion
    implementation "com.facebook.react:react-native:+"  // From node_modules

    implementation "androidx.swiperefreshlayout:swiperefreshlayout:1.0.0"
    implementation 'com.naver.maps:map-sdk:3.14.0'
    implementation files('libs/com.skt.Tmap_1.70.jar')
    implementation files('libs/com.skt.Tmap_1.70.jar')
    implementation files('libs/com.skt.Tmap_1.70.jar')
    implementation files('libs/com.skt.Tmap_1.70.jar')
    implementation files('libs/com.skt.Tmap_1.70.jar')
    implementation files('libs/com.skt.Tmap_1.70.jar')
    implementation files('libs/com.skt.Tmap_1.70.jar')

    debugImplementation("com.facebook.flipper:flipper:${FLIPPER_VERSION}") {
        exclude group:'com.facebook.fbjni'
    }

    debugImplementation("com.facebook.flipper:flipper-network-plugin:${FLIPPER_VERSION}") {
        exclude group:'com.facebook.flipper'
        exclude group:'com.squareup.okhttp3', module:'okhttp'
    }

    debugImplementation("com.facebook.flipper:flipper-fresco-plugin:${FLIPPER_VERSION}") {
        exclude group:'com.facebook.flipper'
    }

    implementation platform('com.google.firebase:firebase-bom:29.1.0')
    implementation 'com.google.firebase:firebase-analytics'

    if (enableHermes) {
        def hermesPath = "../../node_modules/hermes-engine/android/";
        debugImplementation files(hermesPath + "hermes-debug.aar")
        releaseImplementation files(hermesPath + "hermes-release.aar")
    } else {
        implementation jscFlavor
    }
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.implementation
    into 'libs'
}

apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)

나름 제로초님이 올려주신 깃헙과 구글링을 해봤는데, 네이티브 쪽을 모르다 보니 쉽게 해결할 수가 없습니다. 

혹시 이러한 문제를 겪어보신 적 있으십니까?

 

답변 1

0

제로초(조현영)님의 프로필 이미지
제로초(조현영)
지식공유자

제 강좌랑 설정쪽이 달라진 부분이 있으신가요? 131번째 줄이 어떤 줄인가요?

y2gcoder님의 프로필 이미지
y2gcoder
질문자

감사합니다. 
설정이 달라진 부분을 생각해봤는데, 안드로이드 쪽은 제가 가지고 있는 실기기(갤럭시 S8) 연결할 때  @react-native-community/geolocation 이 자꾸 권한 불러오는 과정에서 에러가 발생했습니다.
그래서 그걸 적용했는데 setup 에서는 AndroidManifest.xml 에 위치 관련 권한만 주면 되고, 그건 @react-native-community/geolocation을 적용할 때 했으니 결과적으로 설정을 건드린 적은 없습니다.
나머지 설정은 다 동일하다고 생각하고,  app/build.gradle에서 131번째 줄은 `android { ` 이 줄입니다.  

제로초(조현영)님의 프로필 이미지
제로초(조현영)
지식공유자

확실히 보이는 부분은 abortError가 아니라 abortOnError 입니다.

y2gcoder님의 프로필 이미지
y2gcoder
질문자

와.. 제로초님 감사합니다ㅜㅜ

lintOptions 쪽은 제가 확인을 못했네요 ㅜㅜ 감사합니다!! 
덕분에 aab, apk 잘 만들어졌습니다.
곧 실무에서 사용할 건데  벌써부터 이렇게 헤매니 걱정이네요 ㅎㅎ

y2gcoder님의 프로필 이미지
y2gcoder

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