This course will teach you how to create a simple online 2D roguelike game using the key concepts learned in Parts 1-6.
MMORPG
Online games
Unity Engine
Game content implementation
All the skills needed to develop MMORPGs,
Step By Step with C# + Unity! 🕹️
This is a game development course designed so that anyone can take it step by step without any burden, assuming no prior knowledge. The ultimate goal is to release an MMORPG indie game that can accommodate 500 to 1,000 users.
In this series, we'll learn the necessary skills to create a 2D roguelike game using C# and Unity, using free assets provided by Unity, step by step. Let's take on the challenge together!
▲ Implement essential features of RPG games with simple assets.
(Sample portfolio clip: This is an actual portfolio that passed the document screening for new recruits at Company N in 2015.)
▲ You will learn the core server linking technology needed to create online multiplayer games.
Introduction 👉 Unity 2D 👉 Server Integration 👉 Structural Improvement
Online game development
First time
In MMORPG technology
For those who are interested
C#+Unity series
Part 1~4 Learner
Q. What is the lecture environment?
A. All series are produced assuming a Windows environment, and there is no additional explanation for macOS.
Q. Can non-majors also take the course?
A. There is no problem in proceeding assuming that there is no player knowledge at all.
Q. Please tell us what prompted you to start this course.
A. Personally, I remember having a hard time when I first started studying servers because there was no reference material.
After getting a job, I compared the actual live MMORPG code and realized many of the errors in my code that I had created through headings. I thought that if there had been a class that briefly covered the entire content of MMORPG development from the basics to the end, I would have saved time and suffered less.
I hope this class will serve as a guide for you to get started with MMORPG games.
Q. You don't use C++ or Unreal Engine?
A. We plan to produce it separately as [a version using C#/Unity for indie games (this series)] and [a version using C++/UE4 for employment].
MMORPGs have a lot to deal with, such as networks, OS, multi-threads, web, client engines, etc. If you proceed based on C++, the difficulty level is high, so it is not suitable for beginners. In particular, if you do not have knowledge of game development, I recommend that you first look through the entire forest with the C# version.
Q. If I buy one part, do I get the other part for free?
A. Each part is manufactured independently and sold separately.
Who is this course right for?
People interested in MMORPG technology
People interested in game content development
Need to know before starting?
MMORPG Game Development Series Part 1~4 Knowledge
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Students
2,958
Reviews
5,274
Answers
4.9
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Courses
학력
- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)
경력
- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)
관심 분야
- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)
소개
해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 8년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.
All
42 lectures ∙ (17hr 9min)
Course Materials:
OT
02:35
Preferences
01:55
TileMap Basics
16:20
TileMap Layer
11:31
TileMap Collision
13:48
MapTool
21:31
Player movement
29:19
Player Animation
24:27
MapManager
25:48
Controller Summary
29:27
ObjectManager
18:30
Normal attack skill
19:18
Arrow Skill
20:52
Disappearance effect
18:13
Patrol AI
27:51
Search AI
29:14
Skill AI
17:06
Enter the game
38:55
MyPlayer Separation
28:35
Move Sync #1
20:38
Move Sync #2
22:55
Move Sync #3
23:03
Skill #1
23:18
Skill #2
21:24
Hit Verdict #1
30:33
Hit Verdict #2
24:24
Arrow #1
32:53
Arrow #2
37:45
Data & Config
39:47
Stats
18:13
Damage Judgment
23:36
HpBar
27:06
Die Effect
27:02
Search AI
42:30
Skill AI
34:26
$68.20