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[Practical Game Code Review] Unity Casual Game (Alice Pang)

This is a lecture that will help you get familiar with how to apply the Unity engine by analyzing the 2D casual sample game <Alice Pang>.

(5.0) 16 reviews

631 students

Unity
C#
Addressable Asset System
Thumbnail

This course is prepared for Intermediate Learners.

What you will learn!

  • Unity Engine

  • Casual Game Development

Actual game source code made with Unity,
Dig it out with your own hands!

A game I want to make right now
Nothing in particular.

A project of massive scale
It's a burden to start .

Because there are no art resources
It's difficult to implement it directly.

Actually, when I try to code
I'm at a loss as to what to do .

Many people want to gain experience in actually making games, but they often find it difficult for practical reasons.
[Real Game Code Review] series is a lecture created just for those people.

2D casual game "Ellis Fang" to be released soon
We're releasing the actual source code!

"Real Game Code Review" series? 🎮

The upcoming [Real Game Code Review] series aims to provide learners with a variety of real game projects regardless of engine or genre, and to create an environment where they can study on their own .

For those of you who want to develop a sense of reality !

There are many introductory books for the Unity Engine, but once you close the book, you feel lost about what to do. They say that you have to practice by making various things to improve your skills... But you can't think of a game you want to make, or even if you do, you worry because you don't have the art resources. As you add resources you like one by one from the Asset Store, the style conflicts like water and oil, ruining the aesthetics, and you lose motivation. After going through many twists and turns, you start making a game, but you don't know where to start and how to write the code... You can't remember anything that seemed so simple in the book.

Most learners go through the above process. I was no exception. There are many introductory books, but to actually create a real game, you need "more than that", and the reality is that there is a severe lack of learning materials that serve as stepping stones. It would be good to analyze sample codes used in actual games and work with the wonderful resources created by the art team, but this environment is not easily given unless you succeed in getting a job. For these people, I am starting a series of [Real Game Code Review] .

This is recommended for Unity casual game projects!

I have been introduced to the Unity Engine, but
When it comes to actually making a game 
A person who is at a loss

Unity based
Creating a simple 2D game
Those who wish to


Unique features of this course
Check it out.

💡 Unlike previous lectures, this lecture does not follow along step by step, but provides the entire project and only conducts a simple code review of the core technology . It encourages learners to analyze the source code themselves or reassemble the art resources from scratch and build a sense of practice step by step.

Provides full source code for real-world projects

You can check out the actual code used in the game and then reassemble it.

Key points summarized in the code review class

We will conduct a brief review of the core parts of the code used to implement the game.

100% perfect delivery!
Source Code Art Resources

Both the source code and art resources were created directly by Rookiss.
I hope this will be a good starting point for your study of game development.


NC, from Krafton
Game developer 's
We will share our know-how with you.

Rookiss

Major career

  • Current CEO of game startup Rookiss
  • Former Krafton TERA server team
  • Former NCsoft Blade & Soul 2 content programming team
  • Inflearn Game Development Course Cumulative Students 28,000+ (Interview)

Education

  • MPSI Pre-Concert (France)
  • Bachelor of Software Engineering, Tsinghua University (China)
  • Master's degree from Korea University Graduate School of Information Security (Korea)

Average rating 4.9 out of 5!

Made with C# and Unity
MMORPG Game Development Series (Click)

Made with C++ and Unreal
MMORPG Game Development Series (Click)


Rookiss's
Real Game Code Review Series 🕹️


Q&A 💬

Q. What is the lecture environment like?

All Rookiss series are produced assuming a Windows environment, and there is no additional explanation for macOS.

Q. Is it okay if I don't have any player knowledge?

Knowledge of C# and Unity is required.
Also, since the lecture source code is built on the framework created in Part 3 of the [MMORPG Game Development Series with C# and Unity], those who have not taken the previous lectures may have difficulty adapting.

Q. Can I use the resources provided in the lecture in the game I create?

Because our team is releasing the source code of a game that is about to be released in advance.
It is possible to partially use some UI or art resources, but
It's impossible to release a game that is a direct copy of itself :(

We support those who are serious about game development!

This course is for beginners who have learned basic coding and how to use the Unity engine but have been hesitant to create something. I hope you start your first project with "Ellis Pang" 🙂

Recommended for
these people!

Who is this course right for?

  • If you know the basics of Unity but have difficulty applying it

  • For those who want to learn naturally through sample game source analysis

  • If you need cute game art resources

Need to know before starting?

  • C# and Unity Engine Basics

  • [MMO Game Development Series with C# and Unity] Part3 Students

  • [Practical Game Code Review] Unity Clicker Game Student

Hello
This is rookiss

72,419

Students

2,958

Reviews

5,274

Answers

4.9

Rating

37

Courses

학력

- Condorcet Prépa MPSI 수료 (프랑스)
- 칭화대학교 소프트웨어공학 학사 (중국)
- 고려대학교 정보보호대학원 석사 (한국)

경력

- 前 크래프톤 (테라 서버팀)
- 前 엔씨소프트 (Blade&Soul2 컨텐츠 프로그래밍팀)

관심 분야

- 리버싱 및 취약점 분석
- MMORPG 게임 개발 (C++, C#)
- 외국어 (영어, 프랑스어, 중국어, 일본어)

소개

해킹 공부를 위해 순전히 호기심으로 시작한 게임 개발인데...
시간이 흘러 어느덧 8년차 게임 개발자가 되었습니다.
"이래서 언제 게임을 만들지~?"
한숨 나오는 기초 문법부터 시작해서,
차츰 만들어가는 나만의 게임 세상.
그리고 그 세상에 접속한 다수의 플레이어를 볼 때의 뿌듯함.
공부를 할 수록, MMORPG의 매력에는 헤어나올 수가 없습니다.
제가 느낀 감동을 여러분도 느낄 수 있으면 좋겠네요.

 

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Curriculum

All

5 lectures ∙ (1hr 32min)

Course Materials:

Lecture resources
Published: 
Last updated: 

Reviews

All

16 reviews

5.0

16 reviews

  • 최병옥

    Reviews 14

    Average Rating 4.9

    5

    100% enrolled

    Thank you for always giving great lectures.

    • UniTea

      Reviews 3

      Average Rating 5.0

      5

      100% enrolled

      This is a lecture like Danbi from the perspective of someone who has been listening to the lectures linked to the previous lectures. I can relate to the logic design mechanism of the code quite a bit. I learn a lot from the overall coding design that comes from experience. I think it is the right way to arrange it so that it can be applied in the future.

      • Ponno

        Reviews 8

        Average Rating 5.0

        5

        100% enrolled

        I bought it as soon as the second real-life review came out. I think it will be very helpful for preparing for the portfolio. Thank you~~

        • 코리니

          Reviews 7

          Average Rating 5.0

          5

          80% enrolled

          It helped me figure out how the game is structured.

          • cha

            Reviews 20

            Average Rating 5.0

            5

            100% enrolled

            I love that it includes art resources and code!

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