This is the Geometry Node class, a procedural workflow toolset that can most powerfully utilize the free open source program Blender.
We will look at the next-generation UI Geometry Node of Blender from the basic concepts through the latest version of Blender, version 4.2.
We will look at the 'field', a multi-input/output function processing system that forms the core of the Geometry Node, and develop the basic physical strength to approach the Geometry Node from a linguistic perspective and develop the ability to proactively find various solutions for work progress.
We invite you to the world of Geometry Node, which brings you the highest level of creative pleasure that can be experienced in computer graphics work.