using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Move : MonoBehaviour
{
private float Speed;
public float WalkSpeed;
public float RunSpeed;
private bool isRunning = false;
public float JumpForce;
private bool isJumpping = false;
Rigidbody2D rb;
SpriteRenderer sr;
Animator ani;
void Start()
{
Speed = WalkSpeed;
rb = GetComponent<Rigidbody2D>();
ani = GetComponent<Animator>();
sr = GetComponent<SpriteRenderer>();
}
void FixedUpdate()
{
MoveControl();
TryRun();
Running();
TryJump();
}
private void MoveControl()
{
float hor = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(hor * Speed, rb.velocity.y);
//MoveStop
if (Input.GetButtonUp("Horizontal"))
{
rb.velocity = new Vector2(rb.velocity.normalized.x * 0.5f, rb.velocity.y);
}
//MoveSpeed
if (rb.velocity.x > Speed)
{
rb.velocity = new Vector2(Speed, rb.velocity.y);
}
else if (rb.velocity.x < Speed*(-1))
{
rb.velocity = new Vector2(Speed*(-1), rb.velocity.y);
}
//Animation
if (rb.velocity.normalized.x == 0)
{
ani.SetBool("isWalking", false);
}
else
{
ani.SetBool("isWalking", true);
}
//Sprite Flip
if (Input.GetButtonDown("Horizontal"))
{
sr.flipX = Input.GetAxisRaw("Horizontal") == -1;
}
}
private void TryRun()
{
if (Input.GetKeyDown(KeyCode.LeftShift))
{
isRunning = true;
}
else if (Input.GetKeyUp(KeyCode.LeftShift))
{
isRunning = false;
}
}
private void Running()
{
if (isRunning == true)
{
Speed = RunSpeed;
isRunning = false;
}
else if (isRunning == false)
{
Speed = WalkSpeed;
isRunning = true;
}
}
private void TryJump()
{
if (Input.GetKeyDown(KeyCode.Space) && isJumpping == false)
{
rb.velocity = Vector2.up * JumpForce;
isJumpping = true;
}
else if (Input.GetKeyUp(KeyCode.Space))
{
isJumpping = false;
}
}
}
제가 이번에 이제 유니티를 시작하게 되었는데요 유튜브를 여러 개 찾아 보면서 계속 연습을 하면서 이번에
있는데요 지금 계속 중간에 가다가도 멈추고 점프도 될 때도 있고 안될때도 있고 그래서 질문 남깁니다...