24.03.30 17:36 작성
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226
0
LoginId:ec562db7476f7bdf4937b6a64bee3512
EpicAccountId:91a6d7e499ba484bb30b7d42f941c5ba
Unhandled Exception: EXCEPTION_INT_DIVIDE_BY_ZERO
UnrealEditor_ArenaBattle!AABCharacterPlayer::UpdateMeshFromPlayerState() [C:\Users\gwp\Documents\Unreal Projects\UE5_Part3\UnrealProgrammingPart3\Source\ArenaBattle\Character\ABCharacterPlayer.cpp:559]
UnrealEditor_Engine!APlayerController::OnPossess() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:835]
UnrealEditor_ArenaBattle!AABPlayerController::OnPossess() [C:\Users\gwp\Documents\Unreal Projects\UE5_Part3\UnrealProgrammingPart3\Source\ArenaBattle\Player\ABPlayerController.cpp:67]
UnrealEditor_Engine!AController::Possess() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Controller.cpp:333]
UnrealEditor_Engine!AGameModeBase::FinishRestartPlayer() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameModeBase.cpp:1343]
UnrealEditor_Engine!AGameModeBase::RestartPlayerAtPlayerStart() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameModeBase.cpp:1287]
UnrealEditor_Engine!AGameModeBase::RestartPlayer() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameModeBase.cpp:1238]
UnrealEditor_Engine!AGameMode::HandleMatchHasStarted() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameMode.cpp:208]
UnrealEditor_Engine!AGameMode::SetMatchState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameMode.cpp:341]
UnrealEditor_Engine!AGameMode::StartMatch() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameMode.cpp:201]
UnrealEditor_ArenaBattle!AABGameMode::StartPlay() [C:\Users\gwp\Documents\Unreal Projects\UE5_Part3\UnrealProgrammingPart3\Source\ArenaBattle\Game\ABGameMode.cpp:114]
UnrealEditor_Engine!UWorld::BeginPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4882]
UnrealEditor_Engine!UGameInstance::StartPlayInEditorGameInstance() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:547]
UnrealEditor_UnrealEd!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:3210]
UnrealEditor_UnrealEd!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1673]
UnrealEditor_UnrealEd!UEditorEngine::CreateNewPlayInEditorInstance() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1936]
UnrealEditor_UnrealEd!UEditorEngine::StartPlayInEditorSession() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2941]
UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1250]
UnrealEditor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequest() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1153]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1777]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:517]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5369]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
이 부분에서의 코드가 정상적으로 되어있는거 같은데 이러한 오류가 계속 생겨나고 있습니다
2024. 04. 09. 19:53
데이터를 어디서 확인을 해봐야 되는건가요?